Interior lighting
Jürgen Fonteyne
RTX 4090
Sketchup - D5 render - Luminar Neo
Some changes in the highlights and shadows
Model from Ho Minh
CGtips
Is there a good workflow to give the spheric lightfixtures light emmiting properties. Now I used a small rectangle light and its copy to give it a up - down light. There should be the possibility to give an ‘invisible’ sphere the light properties so you can make this sphere just that much bigger than the fixture so it cast its light around the lightfixture. But for now what is the best way to do this.
4 Likes
I usually just give the material emissive properties
I do too. But to have some nice effect, you have to crank up the emissive value the element becomes to bright. So I am looking for a fast solution.
Thanks for your kind respons.
Nice Image!
I’m not sure that I understand the effect you want to achieve.
Yet, I would use a point light inside the ball with big enough attenuation radius to light the surroundings and the “show light shape” off so the source is not visible.
Then I would use an emissive custom material for the model of the sphere with a low value just to look bright but not too much. Then click “invisible in raytracing” at the top of the material settings rollout so the point light’s emission is not getting blocked by the sphere’s surface.
Thank you so much for your respons. I will try this out. I did something similar with spheric lights in the garden.
Thank you again
1 Like
i agree, that sphere light can be good option in some situations where we dont want to increase emissive number, reason that over power bloom effect , when we want subtle bloom. btw good work. right now u can place point light just behind the sphere to achieve desire effect.
this topic can be post in suggestion. i’ll do it.
D5 team always hear users and do needful.
thanks