High Poly models in viewport

It would be good, for large scenes, especially for high-poly models, to have a simplified model in the viewport. For instance a box (shaded or wired) would be good.
This has nothing to do with the distance, just for better handling in the viewport.
Only the rendering does show the high poly.
Second is, to include or exclude a model from reflection and refraction.
Third is, to give a geometry more or less GI.

Thank you!

Cool idea WM. Please check the private message I sent to you. It will be very appreciated if you could join our beta testing group. Our team thinks your ideas are always from a very professional perspective.

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