Ground detection for eye level walkthroughs

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foir a while now i have had to manually set my eye elevel for a model that is not at gorund level. Like in enscape can there be a ground detection like walkmode and have it adapt to terrain elevations?

It would be so cool

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Yes sir, we are planning to develop a real Walk mode(with gravity).

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OLIVER This news is wonderful! Is there a way to access the beta to prpbar and give Feedback. I understand that it will be similar to the twinmotion Presenter Mode function, and will it be interactive for example so that the user can change materials like in Unreal?