For me. the best feature of Twinmotion is the option to lights on the lights in a city or urban furniture and DECALS. A couple of decals in the right place and could be the best way to make a realistic road. Same for some external materials such as concrete and the dirty in some edges.
The option to “grown” all the vegetation with just one click is great too.
And Lumion… the software it’s a little “alien” in the way how we use ir, the interface, the buttons, it’s like the Zbrush of the modellers softwares. But it has many QoL (Quality of Life) details that’s improve the workflow. Oh, the grass material it’s simply amazing.
D5 Render instead has a fantastic final quality image and it’s the most friendly UI to another windows software. But as I said, I think it need more cohesion between some tools.
The grass material needs improvements but for the first iteration, looks fine.
Materials now are great to play with. But I’m still having problems with de UVW maps in some materials imported from 3dsmax in FBX. It’s easily solved putting an UVW map in 3dsmax and reimport.
Another problem it’s some flickering shadows and edges in animation (2K Quality) It’s a shame because I want to use D5 for animation too. With these problems and without any render options I don’t know know to fix this.