Alley with traditional buildings at a Greek island.
Modeled by me.
All nature/furniture/character models by D5 Pro library.
Rendered in D5 2.3 using path tracer.
Used D5’s AI enhancer and ps for post.
I’m using RTX 4070 Ti Super.
ig: Instagram
Alley with traditional buildings at a Greek island.
Modeled by me.
All nature/furniture/character models by D5 Pro library.
Rendered in D5 2.3 using path tracer.
Used D5’s AI enhancer and ps for post.
I’m using RTX 4070 Ti Super.
ig: Instagram
Stunning! What was the workflow? Style transfer and masks in PS to select the elements that worked best?
Thanks!
Yes, style transfer layer with a mask over the original render and then with a soft brush paint the elements I want to keep.
I’m not using materialID for selections because usually objects’ edges in style transfer don’t match with the original render.
BELLO, BELLO, BELLO…
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Great renders! Are you using true displacement for the plaster surfaces?
Thanks!
No, it would be overkill for all these walls, especially with remesh on.
I’m using only normal map (bump)…
Beauty , every shot is story teller. would like to see evening beauty if possible.
keep inspiring. ![]()
One of the best work I have seen untill now!!!
The visual impact and attention to texture are spectacular, especially in the paving and the junctions with the curbs. Beautiful work.
Great work !
simply, WOW! for me, THE best D5 work i’ve ever seen!
Insane ! Is that HDRI or D5 Sky ? What Sun intensity do you use ?
Ah I see. Are the irregular edges in the model or is the AI enhancer adding this based on your material?
Both. I had modeled it in some walls, but AI also did it or enhanced it based on my material.
Absolutely spectacular!