GIZMO request!

Is there any way we could get some improvement to the current gizmo? It doesn’t necessarily need to emulate the 3ds max version but currently the gizmo is very clunky to use. I have a Wishlist below, thanks!

in order of most to least important

1: 3 separate operations. move/rotate/scale. so just separate the rotate from the move.

2: The gizmo should stick to either the world or object coordinates. currently it flip flips around based on how your orbiting making it really annoying to work with. The coordinates are still correct. just seems strange to have the xyz shift around.

3: Don’t have the gizmo warp between perspective and two-point perspective.

thanks again!