The possibility to render FUR would be great.
Cinema 4D Hair model (Fur similar) yes.
Indeed very important
Hi, mate,
The fur feature is still under development, we will try our best to add it.
Regarding saving the brush history, it will probably have in the 2.5 pro. Thank you for your patience.
Hi! Thanks so much! Are there some news about the date of release of then new D5 render version?
Probably released in July or later. It still has sth to optimize and test.
Thanks so much Bruce! Are there some news about fur in the 2.5 version?
Any Update?
Have not yet, we are still looking into it, thanks for the feedback.
Hoping this is still a feature that can be implemented soon. I find the lack of ability to create realistic shag carpets and high-pile rugs to be very limiting for D5. I know the grass trick people use, but find itâs not very successful.
If Fur and REAL displacement gets implemented one day, D5 will be unstoppable.
I really hope this is a feature you guys are looking at seriously. Iâm a power user of D5 and do a lot of interior rendering. The one thing that is super hard to achieve right now is realistic carpets and rugs. Itâs mega frustrating that I cannot achieve this in a good way right now, and it constantly becomes a sticking point when reviewing renders with clients. Yes, I know there are the hacks using grass, but itâs not very applicable most of the time. This really needs to be added so that we can have a good competition to vray.
Agree hope the team really developing this thing!
Another one of the important things missing from D5 that are still under review for years.
I mean, city generator is coming next and you cannot even render fur.
Anyways, without path tracing d5 is useless for interiors yet, so I suppose this is not so urgent.
@marchi11: I think youâre misunderstanding how D5 works. It doesnât use full path tracing but that doesnât mean itâs âuselessâ for interiors. The combination of real-time ray tracing and D5âs Global Illumination system can produce highly realistic resultsâif you know how to use it properly.
Iâve done interior renderings in D5, and they look very realistic to me. Maybe instead of blaming the software, you should take some time to really learn how to set up lighting and materials correctly.
That said, fur rendering is a fair request, but letâs not act like D5 isnât capable of high-quality interiors (and exteriors) already.
Dude I use corona and vray for years professionally and I have a decent knowledge of setting up PBR materials, how ray tracing, path tracing work and how rays bounce into the scene. D5 interiors are mediocre. Ray tracing is not capable of solving lighting for complex geometries and small joints for hundreds of decoration objects that you may have in a scene
I donât believe there is anyone saying that d5 can produce better renderings than corona or vray. And with the use of vantage even time is not a problem.
Thatâs why developers donât bother solving issues focused on interior renderings. Their selling point are clearly exteriors giving you the tools (high quality foliage, quick fog, weather effects, good scatter, terrain sculpting) to make things quicker and easier than 3ds max.
my interior renderings are better than exterior. for me personally interior D5 is better at than exterior. ATM we only have 3 bounces for exterior we need more. but back to this subtopic. âThe possibility to render FURâ
I donât know man. Everyone wants more bounces to interiors, where you have close up shots, far more reflections or reflective materials, multiple complex objects with lots of details and places (like corners and wall joints). Ray trace is decent, but it doesnât render them correctly.
For exteriors the only reason for bounces is transcalency of leaves and plantsâŠ
Anyways, new path tracer works fantastically despite being in alpha. And itâs pretty quick too, so I use it everywhere, interiors and exteriors.
I compare to TM.
Same render enigne.
Results of TM are way better atm.
D5 AI helpd to close the gap. Bit all my project have an video. I cannot use AI for that.