Frame-Based Texture Sequence Support for Alembic Files

Hello,
I’m currently working with animated 3D characters exported as Alembic (.abc) files, where each animation frame has a corresponding image texture in sequence (e.g. diffuse_0001.png, diffuse_0002.png, etc).

At the moment, D5 Render doesn’t support auto-loading or syncing image sequences for frame-by-frame animated textures. This requires manual assignment of textures per frame, which is very time-consuming and impractical for long sequences.

I would like to kindly request support for:

  • Image sequence texture mapping for animated objects
  • Automatic syncing of per-frame images based on naming (e.g. _0001.png, _0002.png…)
  • Ideally, support tied to Alembic animation timelines

This would make D5 much more powerful for cinematic workflows, character animations, and dynamic scene development.