Hello,
I’m currently working with animated 3D characters exported as Alembic (.abc) files, where each animation frame has a corresponding image texture in sequence (e.g. diffuse_0001.png
, diffuse_0002.png
, etc).
At the moment, D5 Render doesn’t support auto-loading or syncing image sequences for frame-by-frame animated textures. This requires manual assignment of textures per frame, which is very time-consuming and impractical for long sequences.
I would like to kindly request support for:
- Image sequence texture mapping for animated objects
- Automatic syncing of per-frame images based on naming (e.g.
_0001.png
,_0002.png
…) - Ideally, support tied to Alembic animation timelines
This would make D5 much more powerful for cinematic workflows, character animations, and dynamic scene development.