First few renders with this software

TARDISes

  • Valeyard-Studios
    Graphics Card: RTX 3060 12GB
    Workflow: Blender + Substance Painter
    Brief description of post-processing: 2 TARDISes in the driveway of a pre-set scene
    TARDIS Models were built and textured by ValeyardStudios (Me)

I found this software in a facebook ad, and facebook being facebook, is was very skeptical about the free version, but when I looked at the website and saw the amount of features that are available for the free version, I had to try it out.
So, here is my TARDIS AB, and D models in the preset scene, as a render test to see how I would need to adapt my models to work with this engine. Surprisngly, the substance painted model (Right) ported over with little to no issues in .fbx format. The only trouble i am having is with transparency, i cant seem to alter the opacity of the windows, could be something i need to look into. It was also handy to learn that D5 doesn’t support blender material nodes, though using the asset library, I actually managed to make a better looking wood material for TARDIS D (Left).

Definitely going to be using this more :slight_smile: