Distance and Frustum culling for rendering and viewport

Hi. I would like to propose features: distance and frustum culling for rendering and viewport. This will optimize the D5 render and allow us work much faster and efficient.

Examples of frustum culling

[5b] Scene View Frustum Culling Example

Blender 3.0 alpha: Geometry Nodes - Camera frustum culling

Example of distance culling in Unreal Engine 4

UE4 Smooth & Performant Foliage Fade-In - Tutorial

We should have this option including the ability to change some parameters. This would be game changer for performance!

Hi. The features you mentioned are the built-in technique we used. Thanks for your recommendations!