Hi. I would like to propose features: distance and frustum culling for rendering and viewport. This will optimize the D5 render and allow us work much faster and efficient.
Examples of frustum culling
[5b] Scene View Frustum Culling Example
Blender 3.0 alpha: Geometry Nodes - Camera frustum culling
Example of distance culling in Unreal Engine 4
UE4 Smooth & Performant Foliage Fade-In - Tutorial
We should have this option including the ability to change some parameters. This would be game changer for performance!