Hi
That would be a dream if that were possible in the D5
saw it on youttube, very impressed.
Hello dadi.
The video you posted is very interesting, if D5 takes this type of information technology into consideration, it would solve the problems of large environments with impressive details.
I was impressed, not only by the video, but by this computer graphics scientist ‘Károly Zsolnai-Fehér’.
But I wonder, if the D5 staf is working to improve the program?
I think yes. This group listens and interfaces with its Users and future buyers, not only that, but it is giving its best, I think you agree with me.
Since using D5 my work has improved along with the program. I have great satisfaction with my work team and with clients, not only that but the work has also increased.
Hi, Riccardo
It can be a problem for D5, because for displacement, you do need a lot of polygons.
The modelling software is the main actor for this feature.
In C4D I can test it, until the displacement looks fine. Than I can export the geometrie to D5.
You need, for instance, a square polygon and subdivide it, than the displacement texture works.
Than it is real displacement.
From the video I found, with so many different programs that already do this, but the size of the object in gigabytes becomes MB or KB, so the project size goes from huge to small and the quality improves, not only, but also from a 'image, he makes us understand, that gives it depth and roughness and then from an image changes the colors and gives it light.
I use many graphics programs, I also tried C4D, you are right when you say you improve it with the program and then import it D5. But if there is the possibility to do in D5 an imported object from any saved program of large size and make it small it is then to do anything on the texture, give it depth roughness etc … but the size is small, it would benefit the project of big dimensions.
And to keep in mind in the future.
D5 displacement is a fake, You can see this on the edge of a polygon. Lumion also had the problem at the beginning, but then solved it.
Yes, all right, but I wasn’t just talking about the modification of an essence with mappings, with displacement maps. But you haven’t downloaded a library object from any site you like, but polygons and faces are few and therefore the object map is not perfect!
Then if you increase the polygons, that is the faces, to make the essence of the map of the object more homogeneous, for example a fabric of a sofa, the object increases in size. I was talking about this. I repeat myself, I know many rendering and graphics programs well and I use them all, and sometimes I work them together to solve some problems. Type SketchUp, blender, archicad, autocad, artlantis, cd4, etc …
I have happened many times to explode the object to increase the faces and make them smooth, but I had also found a way that the object is not large in size. This always happens in a project of a certain size.
I was wondering how colleagues who are just starting out do it, so that speech was interesting.
I repeat it is not Displacement Maps, but it is the dimension with the quality that does not lose.