Hi there, I need help with a Displacement issue.
I export 3dmax file to d5, when I apply a displacement the texture convert in a random texture with triangulations, like the picture.
In the other hand, when i export the same file from skp to d5 the texture is correct with displacement.
How can i fix the problem from max?
Thanks
Hi mate, Can you give the UV to the model in 3dsmax and check the result?
i have the same problem can you tell me what to do?
Hi there, have you tried turning the “Triplanar” button on? That option is usually used for objects with chaotic texture coordinates, and it will help achieve uniform and continuous texture mapping. Let me know if this helps, Thank you.
continuous and uniform texture mapping.