A Sketchup model from 2007 that I used to create non-photo real rendering for the designer and builder, Chalet Colorado. Trying new things and trying to work faster. Landscape elements are D5 and the brick was generated using Poliigon Modern Brick Texture Generator in Substance Player.
Description of the work:
1 Like
good work. my i know how u created roof tiles and roof ridge .
Thanks.
The roof tile effect is displacement and the material or texture is Poliigon " Old Wooden Slate Shingle Roof Texture."
This is followed by used Fredo’s Joint Push Pull to thicken the roof planes by 1 inch. Then I offset the top roof planes by about 8 inches. Extend the lines manually to the edge of the roof. I then copy the ridge plan and create a group. Copy and then I go backward using undo to restore the original roof rood plane. Close the roof group. And then paste in place the ridges. You have to separate each segment of the ridges by drawing a line at the corners. Open the ridge group and again Joint Push Pull by about 1/2 inch. I create a copy of the roof material and then align the material appropriately using the plugin Texture Positioning. In D5 I create a copy of the roof material and apply that on the ridge and adjust coordinates and stretch. Doesn’t have to be perfect.
Hope that all makes sense. If you use metric an inch is about the width of your thumb.
1 Like