When creating complex terrain in SketchUp, I encounter an issue where the terrain geometry consists of triangles facing in different directions, which prevents textures from being applied correctly in D5 Render. Is there a way to solve this?
Hi D5 team. Any comments on this? I have also encounter this issue before. If it is in a group or component it intend to show the texture like example above with complex geometry. If I explode the geometry in Sk then it seems to look right in D5. But this is destructive modeling.

