**Theme:Ambition
**Artist:Trimanonymous
**Graphics Card:RTX2070s
**Workflow:Rhino
**Brief description of post-processing:rendered by D5 1.9
without post-processing
**Whether the model is original:The building was modelled by rhino7, the scene 3d assets and material was from quixel bridge
I’m a rhino user also how do you organize your work for D5 as it doesn’t respect layer structure, and also how could you bring Megascan assets in rhino because they didn’t provide a bridge for it ?
Hello huss191998, the author of this scene is my friend and he cannot log in to this forum now so he let me answer your question:
He manually inserts textures from Quixel to D5 render materials.
Some Github users also develop plugins to link Quixel and Rhino, but they only support specific versions of Bridge and Rhino, so it is less inconvenient than inserting textures in D5 render manually.