I’ve tried a number of ways to get D5 to recognize 3ds max particles but it has been to no avail. I import them with the vehicle they are attached to and …nothing. If there is a way, i would love to know the steps.
And editing a D5 path? Brutal. I set up a path with multiple points, tilt it then try to modify some of the points but as soon as i touch them, they shoot off to parts unknown, or drop to nearest ground or…anywhere but i want them. It would be nice if one could simply go through the points, one by one, and modify them based on the coordinate spinners. But for the point coordinates to appear, one has to touch them first…at which point they fly away to wherever.