Hey, RO2009,
Please try to export .abc file format from 3DsMax and import into D5 Render.
Hey, RO2009,
Please try to export .abc file format from 3DsMax and import into D5 Render.
.abc s 3Ds Max agree. The texture flies when exporting. Pulling a texture over an animated object in a 5D rendering program is difficult
Got it.
It may be caused by the Multi/Sub material, you could try to separate them into individual parts. Maybe some plugin of 3DsMax could do this.
Yep, you are correct. Could you share this file with us so that we could test the best way to export the .abc file from 3DsMax and import that to D5?
OK, I will save it in all formats so that it is convenient for you to experiment
I think that you just need to add the 5D render plugin by adding the * abc format and support for textures. I changed the format of the textures * png, but when importing into the program, you still have to pull them manually
Yes, we will consider that.
I think it’s easier to fix the plugin so that it works with animation and holds textures normally, this will be a big hole …!
Has this been worked on? Because i am still having issues with my animated objects in 3ds max not working in D5 render
Hi mate, it is still not supported to sync animated objects to D5 directly, but we optimized the support for .abc files. You can export models in .abc format with animations, then open them in D5.
Hi. When will 3ds max animation be supported for syncing or will it ever? ABC does not convert constraints or any of the advanced animation controllers.
Thank you for your feedback, it is still not supported now
Any update on this?