[Closed] D5 3.0 Beta Testing

The closed testing phase of the new version has concluded. We are now starting public recruitment for the D5 Render 3.0 beta.

If you’d like to experience the new version and upcoming features ahead of release, we welcome you to join our testing program!


:person_raising_hand: Who We’re Looking For

We hope you:

  • Are an experienced D5 user, familiar with core operations and workflows
  • Can actively participate for approximately 2–3 weeks during the beta period
  • Are a 3D professional from fields such as Interior Design, Architecture, Landscape, Event Design, and more
  • Are willing to test the new version in real projects and provide feedback on:
    • Feature issues
    • Compatibility
    • Performance
    • Overall experience and usability

:memo: How to Join the Beta

  1. Fill out the application questionnaire (please answer as thoroughly as possible)
    :point_right: Click to fill in the beta application form

  2. Wait for the review notification via email

    • Approved users will receive instructions on how to join
    • Applications are reviewed in batches, so please be patient

:ocean: D5 Render 3.0 — Feature Preview (Partial)

Rendering

  • Ocean System
  • Real Displacement (Beta)
  • Volume Couds and Cloud presets
  • Fog Effect and Parameter Optimization

AI

  • AI Agent: Scene Atmosphere Optimization and Assets Recommendation
  • Image to 3D

Features

  • New Navigation Mode - Free Mode
  • Virtual Tour, XR Tour, Showreel, and Cesium features are now available to individual users.
  • City Generation Added New Architectural Style Presets
  • Path Tool Optimization
  • Optimization of Scatter Performance and Stability

:gift: Beta Rewards

Based on participation level and the quality of valid feedback:

  • :medal_sports: Exclusive Beta Tester Badge on the forum
  • :bookmark: D5 Pro subscription time

Your testing and feedback will help us rapidly improve the D5 Render user experience.

If you have any questions about this beta, feel free to leave a comment in this post. We’ll get back to you as soon as possible.
We look forward to your participation! :bulb:

8 Likes

Amazing, i am waiting for that

Application sent, would love to be involved!

Application filled. I’ll be really happy to be part of this beta (and have a lot of ideas to share :grin:)

Many of the new features introduced in D5 2.11 have not significantly improved my workflow; instead, they have caused substantial performance instability on my PC, to the point where some older projects have become almost unworkable.

Attempting to roll projects back from version 2.11 to 2.10 has further corrupted them rather than resolving the issues. I would strongly encourage greater focus on core functionality, performance optimisation, and overall stability.

The performance issues are clearly reproducible in the sample project I submitted. Unfortunately, the responses from the helpdesk have not identified the root cause and have been limited to general advice, which has not been particularly helpful. I do appreciate the team’s efforts, but I believe D5 can perform much better—especially on real-world projects where live models change daily.

I hope the upcoming 3.0 beta will meaningfully address these performance and stability concerns. I planned to replace whole teams enscape render with d5 however the performance issues stoped me from advance the plans for more than 6 months already.

We also need real consulting about deploying d5 team feature on board but only find the confusion from video tutorials.

2 Likes

application submitted . excited to work on new 3.0 beta. btw there spell error in Volume Couds, should be volume cloud.
thanks waiting. :smile:

Do you have any work for MacBook?

D5 will, i think nevar possible for macbook.
you need a powerfull GPU.
apple will not have that.

1 Like

Thank you so much, I’ve already applied for the beta and I’m excited to try it out. I hope you have a Merry Christmas!

As always, cannot wait to see the amazing new features that makes my life easier and fun.

Waiting in anticipation, Can’t wait to get my team on this.

When will we know whether or not we have been accepted into the beta team?

Twinmotion and Enscape have released versions that run using the Metal API, and I’m sure the D5 team will do the same. It won’t be as performant as a GPU, but if it can run, that’s enough for me.

Do you really think that will happen?

Path tracing has already been disabled for AMD GPUs, which makes it clear how tightly these features are tied to NVIDIA hardware. Expecting full support on Apple via Metal is therefore unrealistic.

In practice, most professional 3D workflows run on Windows with NVIDIA GPUs. Mac support may exist at a basic level, but full feature parity and serious performance are very unlikely.

2 Likes

Hi I would be very happy to join the testing

I would be very happy to join too. The new displacement is the most anticipated feature for me.

Y’all just have to fill the application form that Lia posted on this same thread.

1 Like

Hi everyone, sorry to insist, but can anyone tell me if Beta 3.0 has started and, if so, how to access it?
I requested to participate but haven’t received anything, either by email or on Discord.
Do I need to participate in/install Alpha 3.0 first?
Maybe it’s too early?

Happy New Year 2026!

I have access to Discord Alpha thread, downloaded New installer but can’t login.