Theme: Timber House in the Woods
Artist: Myself
Graphics Card: 5090 FE
Workflow: Sketchup + D5 Render
Brief description of post-processing: D5 Render
Whether the model is original: No
Model source: Ieva M. (Modern House - Sketchup Warehouse)
Description of the work:
Today I decided to do a practice and test the new D5 2.10 version and OH BOY!
1 min per image to render at a resolution of 2500x1406
PT: ON
GI: 3
Refl. depth: 3
SPP: 64
Also I did use AI Enhancements for people and vegetation, every AI Generation took approx 2min per image
Total time spent from SketchUp to final images 2Hrs 30Min.
SketchUp View:
D5 Renders:
It has been a wonderfull experience! I cant wait to start using it again for my production work.
12 Likes
Nice work, but the character storytelling bothers me a little. This handsome, muscular guy is looking who knows where.
I don’t know if these characters add much to the presentation.
I agree, Julien!
I didn’t focus too much on the scene, especially the character placements.
I was mainly testing out the AI features for character enhancement in the new 2.10 version. It’s great to see how much it’s evolved; the AI now generates characters without weird artifacts (like the hands and fingers), which is a huge improvement compared to other tools on the market.
D5 Solution is far superior, user-friendly, and perfect for Archviz. With SD, I can generate the same character in seconds, but it comes with many downsides.
For context: I switched from D5 to Twinmotion, using Stable Diffusion for AI scene enhancements. While SD offers more flexibility, the workflow is inefficient and time consuming, requiring numerous layers and masks to achieve results that D5 can do in one click.
I’ll be switching back to D5 for future projects and posting more often here!

I understand.
yes character enhancement is great in D5.
The fact remains that your rendering, the quality of the modeling and your arrangement of the vegetation are very good. It’s professional.
1 Like
Thanks very much for your kind works mate!
I do really appreciated!
I do this for a living actually, I do Archviz for my daily basis work.
Best!
1 Like
You nailed it !!!
I don’t see your roof but it seems your zinc roofing and cladding are 3D. Is it true or is it just a texture ?
Amazing work indeed, I’m trying to get thins kind of result for my works too.
Thanks for sharing before and after, it helps a lot 
(sorry for my bad english
)
Thank you Micky for your kind words, really appreciated.
The roof is just a material from the D5 library, in fact the before is the actual state of the model, nothing else was added prior to rendering the image.
Basically I just brought the SketchUp model into D5 added a few assets, set up the camera positions and hit render.
What is your industry if I may ask? Also Archviz?
Don’t worry about your English is perfectly fine!
Hey Julio,
very nice images. The characters came out very realistic.
If I may, I would like to give one tip. Adjust the size of the waterripples in the pool. So your reflections will be more clearly. Poolwater has almost no rippels when not used.
Thanks for your feedback fmarchitecten, totally agree with you, I will take that into consideration for my next projects. 