Corona Render Vs. D5 Render 2.0

Theme: Parisian Loft
Artist: Lucas Castro
Graphics Card: GTX 1660
Workflow: 3DsMax - Corona Render vs 3DsMax - D5 Render
Brief description of post-processing: No post production besides the frame buffer in each renderer
Whether the model is original: Original - Project by my Client

Description of the work:
I wanted to compare both Corona Render vs D5 Render so I re-rendered in D5 Render an old project done in Corona. I’m not elite tier on either but I wanted to see if I could achieve similar results and compare them.

1st image CORONA/2nd image D5:

CORONA/ D5:

CORONA/ D5:

CORONA/ D5:

CORONA/ D5:

CORONA/ D5:

12 Likes

Very nice test. On some images there is more detail and more ao in corona. But some are similar.

How did you make equal materials between corona and d5? I think that in D5 you can tweak slope, saturation and shadow sliders to achieve more similar effect. For sure there is lack of shadows in d5. Metal vase in corona is so much better, maybe different material with would do the job?

It looks like corona has better settings by default and more dpi. Perhaps someone can check it on a graphic monitor.

To sum up everyone know that corona is the best but d5 is consequently chasing all big competitors. Perhaps in 3.0 d5 will beat it;)). In the end, like @Flamingo said in other topic, everything depends on artist and his skills.

2 Likes

I agree with shadows. Corona does have microshadows.
Second the GI (bounces) is outstanding.
Corona is very good for interiors with artifical light sources.
D5 comes really close with the GI.
An exterior would be interesting, between both renderengines.

4 Likes

I agree on the bounces. More are needed. I think i read they were thinking of adding more but i might be wrong. I also agree on the materials did you spend much time tweaking the metals on D5?

Curious to see where D5 will be in one year compared to what we are coming from last year or even where we started in the beginning :slight_smile: . Been beta testing for a while and i must say they really listen to the testers and the community.

I think the team has a good road map/vision and are trying to compete with real render engines and not the baked engines.

4 Likes

Thanks mate,

I had lots of problems with the materials matching, first of all because the converted did not send any textures to D5 render. Maybe its something I’m doing wrong, but I didn’t find a way around on foruns so I did each material again. But my main problem was that I could not match the same green, even if I used the same HEX number, or HSL number. I even got the color from corona, opened it as a image in Photoshop and imported into D5 but it came out very different (again, I might be doing something wrong!) haha

For sure I could have tweaked a lot more but after some hours I thought it was enough for that day haha! thanks mate

I’ll try an exterior scene man, let’s see

1 Like

I didnt tweak so much the metals. I’ll admit I could have reached a better result if had I spent more time tweaking specially those metal vases in the table!

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Corona Render is absolutely pro.
With the Material Node Editor you are much more flexible with materials
than in D5. But this is not absolutely necessary for architecture.
You can only see the differences in the comparison.
As for the GI and shadows, D5 could possibly approach Corona.
That depends a lot on the software developers.
It would definitely be a motivation.
Lumion, Enscape, Twinmotion and Artlantis would be left behind.
I do hope, that D5 does reach this level.

4 Likes

Exactly, I can sign your statement Flamingo.
Such high-quality differences are reserved for the specialist.
We achieve great rendering with this tool like D5 and are always very surprised at the quality result.

2 Likes