Graphics Card: 4070Ti
Workflow: blender+D5
Model source: FinalFantasy7Remake pc game Open3Dlab GreatOjama unpacking
4K YouTube Video
There’s no weather variation in this game, but it’s really typically charming to build snowy scene for Chinese traditional architecture!
The game’s interior environments used tons of red lighting, and I’ve reverted to that, with huge amounts of reddish light sources.
Originally, I wanted to use lut to colorize the red tones of the atmosphere, but I found that the red lanterns combined with D5 lighting already gives a great vibe.
I personally believe that adding a red mist to slightly reduce the visibility would be better, but D5 fog in this scene does not functioning. Even through I’ve turned all the parameters to the maximum, the fog is still very far away.
There are actually only two doors on the second floor of this scene, 子午 room is where Alice was initially imprisoned, and 大盛 room is the one that leads to Corneo’s room
Entering the 子午 room, where cluttered with stuff and the territory of the mansion’s punks.
The room of Corneo locates even deeper, and you have to pass through two corridors and a room to get there. Very Chinese traditional.
All of the lanterns in the scene have been converted to fabric for a translucent, glowing texture.
There are a lot of flowers in the room.