Something I really miss in D5 when doing my client work is the possibility to multiply a texture on top of another one.
Like the mix material in corona or by using the composite map texture in 3dsmax. Gives a lot more flexibility to adjust textures directly in D5 render by adding a overlay or multiply mode and adding another texture on top of the basic diffuse or roughness for example.
Would be an awesome upgrade.
Thank you for considering it.
Thank you for your advice!