There’s no compatibility with FloorGenerator and MultiTextureMap when using D5Sync from 3dsmax. Does anyone know if there’s a way to apply this material in D5render once the scene is already synchronized? Or is there a tool in development to work with tiles and bricks like this from 3dsmax and get more realistic results in D5?
Thanks in advance.
Hi @dano.arq09
Can you provide us with some images of the material (tiles and bricks) that you want to apply to D5 Render?
- Under normal circumstances, materials can be applied even if Livesync is enabled or if Resyncing is done.
Here I leave a link with the folder that contains the images.
Hi @dano.arq09
Oh, alright, basically, what you want is for the plug-in to include these channel maps to D5 Render, right?
- For now, it’s best to import these maps into D5 Render’s material parameters.