In 3DSMax I am using assets from Forest Pack in my scene. To reduce lagg in my 3DSMax scene those assets are set to proxy. When I export my scene to D5 Render with the .D5A exporter those assets are still proxy. Is there a possibility to keep the assets proxy in 3DSMax but make it a mesh when used in D5Render?
I tried making it a mesh in 3DSMax before exporting and ofcourse, it works. But as mentioned, the amount of lagg in 3DSMax is huge