Can D5 Render convert proxies from 3DSMax to actual mesh?

In 3DSMax I am using assets from Forest Pack in my scene. To reduce lagg in my 3DSMax scene those assets are set to proxy. When I export my scene to D5 Render with the .D5A exporter those assets are still proxy. Is there a possibility to keep the assets proxy in 3DSMax but make it a mesh when used in D5Render?

I tried making it a mesh in 3DSMax before exporting and ofcourse, it works. But as mentioned, the amount of lagg in 3DSMax is huge

Hi mate, unfortunately, proxy in 3ds Max is not supported by D5 yet.