Appreciate for the beta testing of D5 Render, and then we’ll prepare to build our built-in professional asset library so that you can use them directly from the render.
For now, our team decide to provide the following 3 categories: plants, human, and vehicle temporarily.
Besides, we are very glad to hear your ideas and suggestions about the built-in library, maybe the answer of the following question list could help us know more about your requirement.
For imported object we can only assign new material on them now, but it would be great to have a option to modify the material of imported objects.
Also the glow effects is nice but sometimes small dots from reflection is glowing too much, which I think you can improve.
One more thing, for diffuse texture if you can add a composite option which may help us to add some variation on texture by using another map over diffuse with separate uv option obviously.
I hope you will find my thought logical, and will upgrade those.
Indeed the vegetation quality volume will be a big advantage.
Especially grasses, bushes.
Vertical plants.
Ivy
Or/and the simplest way possible to import plants into scene. Ie, fbx files automatically imported with texture.
See A Sketchup plugin Transmutr functionality.
Also I would like to have an option of placing grass along edges.
More exterior texture.
Asphalt concrete, wood, pavers, stones, more exterior textures.
Decals with a possibility of custom creation.
Thenknyou in advance fir your consideration.
Regards
What option do I have to change the color of the Grass Asset Library. If I have a spring, summer, autumn and winter Hdri as a background
The green is not always the same color, especially version 1.8.
When it will come snow particle material.
Thanks for your feedback