Blender Displacement Test

ViaRender
RTX 3070
SketchUp to D5, followed by Photoshop
Photoshop Camera Raw is used for all Post


A displacement test in Render (that failed due to technical problems!)

4 Likes

It seems that it lacks Normal map? :sweat_smile:

Thats it!!! Thank you, it seems simple, but I really could not understand what was going on. Do you know why a normal must be applied for displacement to work? As they are seperate maps, and neither are tied to UV’s, why is a Normal Map required for Height to work in D5?

Side note; I will be recording a video on this for my Youtube channel, in case anyone else runs into this mistake, and like me, foolishly misses the obvious!

Thanks for the assist!