Beta testing | D5 LiveSync for 3ds Max

Hello everyone,

The 3ds Max LiveSync Plugin has now entered the testing phase. This update includes fixes for all known issues from the previous beta version. If you are a user of the 3ds Max workflow, we invite you to join our testing program:

:speech_balloon: Update Log:

Fixes:

  • Fixed data anomalies related to instance duplication and group editing.
  • Fixed occasional model position errors.
  • Fixed the issue where .d5a models exported in groups would default to a 90-degree rotation on the Z-axis and have incorrect coordinate synchronization when imported into D5 (this fix requires D5 version 2.9).

New Features and Improvements:

  • Added sync-once option.
  • Optimized memory used for first linkage.
  • In real-time sync, when D5 enters rendering mode, the plugin will pause but remain connected.
  • Recorded user selections for sync-once or real-time operations, maintaining the last operation as the default for the next sync.

:cowboy_hat_face: How to Participate:

  • Please click the link to join our Discord channel and obtain the download link in the D5 Sync - 3ds Max section.
  • If you encounter any issues, bugs, or have suggestions, please provide feedback directly within Discord.

We look forward to your participation!
Best regards, Lia

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