Hello everyone,
The 3ds Max LiveSync Plugin has now entered the testing phase. This update includes fixes for all known issues from the previous beta version. If you are a user of the 3ds Max workflow, we invite you to join our testing program:
Update Log:
Fixes:
- Fixed data anomalies related to instance duplication and group editing.
- Fixed occasional model position errors.
- Fixed the issue where .d5a models exported in groups would default to a 90-degree rotation on the Z-axis and have incorrect coordinate synchronization when imported into D5 (this fix requires D5 version 2.9).
New Features and Improvements:
- Added sync-once option.
- Optimized memory used for first linkage.
- In real-time sync, when D5 enters rendering mode, the plugin will pause but remain connected.
- Recorded user selections for sync-once or real-time operations, maintaining the last operation as the default for the next sync.
How to Participate:
- Please click the link to join our Discord channel and obtain the download link in the D5 Sync - 3ds Max section.
- If you encounter any issues, bugs, or have suggestions, please provide feedback directly within Discord.
We look forward to your participation!
Best regards, Lia