Advanced Tree & Vegetation Customization

I would like to propose an enhancement to the tree and plant customization system to create a more efficient and professional workflow. My primary suggestions are as follows:

1. Granular Foliage Density Controls

Currently, modifying foliage often requires manually selecting leaf geometry and applying transparent materials, which is time-consuming. I suggest adding direct customization sliders to:

  • Increase or decrease leaf density dynamically.
  • Remove foliage entirely with a single toggle.
  • Adjust these parameters through the object properties rather than manual material overrides.

2. Global Seasonal Automation

To improve rendering efficiency and creative flexibility, I recommend a Global Weather/Season Toggle. This feature would automatically convert all vegetation in a scene to a specific season:

  • Spring/Summer: Full, lush green foliage.
  • Autumn: Automated color shifts to red, orange, and yellow.
  • Winter: Bare branches or snow-covered variants.

Why this matters:

  • Streamlined Workflow: Eliminates the tedious process of manual material editing.
  • Enhanced Efficiency: Allows for rapid environment prototyping and iteration.
  • Greater Creative Control: Provides more options for artists to achieve precise atmospheric moods or seasonal climates immediately. This ensures the output is driven by the artist’s vision rather than being limited to AI-driven style transfers.