I would like to propose an enhancement to the tree and plant customization system to create a more efficient and professional workflow. My primary suggestions are as follows:
1. Granular Foliage Density Controls
Currently, modifying foliage often requires manually selecting leaf geometry and applying transparent materials, which is time-consuming. I suggest adding direct customization sliders to:
- Increase or decrease leaf density dynamically.
- Remove foliage entirely with a single toggle.
- Adjust these parameters through the object properties rather than manual material overrides.
2. Global Seasonal Automation
To improve rendering efficiency and creative flexibility, I recommend a Global Weather/Season Toggle. This feature would automatically convert all vegetation in a scene to a specific season:
- Spring/Summer: Full, lush green foliage.
- Autumn: Automated color shifts to red, orange, and yellow.
- Winter: Bare branches or snow-covered variants.
Why this matters:
- Streamlined Workflow: Eliminates the tedious process of manual material editing.
- Enhanced Efficiency: Allows for rapid environment prototyping and iteration.
- Greater Creative Control: Provides more options for artists to achieve precise atmospheric moods or seasonal climates immediately. This ensures the output is driven by the artist’s vision rather than being limited to AI-driven style transfers.