2.10 Path tracing early tests

Hi,

I just did a few test with the new PT mode. The scene I’m using is a really difficult one for a path tracer as there is a lot of really tiny emissive triangle and a lot of metallic surfaces.
Overall (and it’s understandable from and alpha version), it’s not usable in production here, as there is a ton of dirty artefacts and fireflies. But, already, the light is generaly way better, especially in the reflective surfaces.

With the classical engine

WIth PT on factory settings

With a custom PT